This is an issue when it comes to charged special moves, which on leverless can be performed faster due to the player never needing to return to neutral position. In Street Fighter 6, pressing up and down simultaneously on a pad (using both the D-pad and analog stick to perform the input) registers neutral, meaning no action will be taken.įor a leverless, that same input results in an up command. So why is this a problem? It all lies in how SOCD inputs are registered for leverless versus a traditional controller. If you try this on a controller or fight stick, I think you’ll have a pretty hard time doing so. This is addressing many of the advantages leverless controllers have in regards to a concept known as Simultaneous Opposing Cardinal Directions (or SOCD), which basically means up and down inputs (or left and right) can be held at the same time. “To clarify, if up and down inputs are made simultaneously, the character must not perform a jump or crouch action, and if the left and right inputs are made simultaneously, the character must not perform a forward or backward movement action.” “If up and down directions are input at the same time both inputs must be maintained or both inputs must be rejected. Here’s what the official Capcom Pro Tour rules page says on the issue: You might see some suggesting that Hit Box controllers and the like have been banned from CPT, but that’s not the whole story.
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